Week 5
- mialaplanche
- Feb 11
- 2 min read
Updated: Feb 22
CRITIQUE FROM MENTORS:
Vellum refinement
less evident ghost constraints
Beck suggested doing pre roll run up off camera and the release constraints once it comes in
overall softer constraints, playing with bend and stretch stiffness
more time for settling before moving to next shot
kill ease in ease out between shots for better transitions
TO DO LIST TEAM:
Lighting refinement, overall softer lighting to showcase soft FX
Material refinement
FX refinement
Live action shoot and testing with cloth interaction
TO DO LIST PERSONAL:
Weaving slow down overall motion
Comforter fall fix movement to feel softer and less ghost constraints
pillows more frames for settling
FX refinement on all my shots
Lighting artists, Ella Lawlor and Emily Marcelis requested weaving threads coming in are thin and the actual woven part get thick instead of all threads having constant value for width, to have more interesting lighting overall.
Current Vis:
Weaving "thin to thick"
Here is VEX code set up for weaving. The position changes based on color value (@Cd). Now adding width attribute to this to also change with color value. However this wasn't working perfect since the Cd value is a gradual transition and I wanted more of a thin 1 and thick 0 type effect. Going back and forth with Claude we couldn't get it to work with Cd. So I pivoted.

My next idea was to just do it based on the threads position in space and not color. So I created a threshold plane and made a thin width and thick width attribute so if the point is ahead of the threshold in the Z direction then it is thick and if its behind it then it is thin.


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